Knowledge

(Varies by Type)

Knowledge is a broad set of skills encompassing expertise and training in various specialized fields, typically academic in nature. Each is considered a separate skill, and training in each discipline must be taken separately.

General Rules for Knowledge Skills

When using a Knowledge skill, a character can recall information, analyze data, or make informed decisions based on their expertise in a particular field. The difficulty of the check is determined by the rarity and complexity of the information being sought.

Rarity of Knowledge Difficulty
General knowledge that is commonly known or easily accessible Easy (9+)
Specialized knowledge that requires some level of expertise Hard (15+)
Exotic, rare, or esoteric knowledge that few individuals would know Very Hard (18+)

Some additional modifiers may be considered based on circumstances:

Circumstance Modifier
If the character has access to high-quality resources (e.g., books, libraries, expert consultation) (shift+1)
If the character is attempting to recall information under duress or time pressure (flip-1)

Results:

  • Success: The character recalls accurate information relevant to their field of study or expertise.
  • Failure: The character cannot recall specific information or recalls it incorrectly.
  • Failure by a Large Margin: The character recalls incorrect information, potentially leading to faulty conclusions or actions.

The following is a sample set of knowledge types:

  • Academia
  • Arcane
  • Archaeology
  • Astrology
  • Bureaucracy
  • Business and Economics
  • Chemistry
  • Criminology and Law
  • Cryptography
  • Demolitions
  • Engineering
  • Far West
  • Folklore
  • Geography
  • History
  • Literature
  • Mathematics
  • Mechanics
  • Midwest
  • Military
  • Nature
  • Occult
  • Philosophy
  • Physics
  • Religion
  • Sailing
  • Shadow Lore
  • Society and Etiquette
  • Sociology
  • Specific Location (such as one of the Six)