Craft

(Varies by Type)

Craft represents a character’s ability to create, enhance, or repair objects within a specific discipline. Each specific type of Craft is considered its own skill, meaning that proficiency in one type (e.g., Blacksmithing) does not confer proficiency in another (e.g., Painting). This skill is vital for characters who want to produce their own equipment, improve existing items, or engage in artistic pursuits.

Examples of craft skills are:

  • Blacksmithing
  • Gunsmithing
  • Armorsmithing
  • Painting
  • Sculpting
  • Writing
  • Calligraphy
  • Basket Weaving
  • Brewing

This can be as detailed or vague as the GM wants. The difficulty of the check is determined by what the character is trying to create or repair, modified by having (or lacking) the proper tools.

General Crafting Rules

The difficulty of a Craft check is determined by the complexity of the item being created or repaired, the quality desired, and the availability of proper tools and materials.

Task Complexity Difficulty
Simple item (basic tools, rough sketch) Easy (9+)
Standard item (typical quality, common materials) Average (12+)
Complex item (detailed work, higher quality) Hard (15+)
Masterwork item (exceptional quality, rare materials) Very Hard (18+)
Unique or one-of-a-kind item (requires innovation or rare techniques) Near Impossible (21+)

There are also additional modifiers that are taken into consideration:

Conditions Modifier
Proper Tools (flip+1) to (flip+3)
Lack of Tools (flip-1) to (flip-3)
High-Quality Materials (flip+1)
Poor Materials (flip-1)
Time Pressure (flip-1)

Results:

  • Success: The item is crafted or repaired to the desired standard.
  • Failure: The item is either unfinished, flawed, or not usable without further work.
  • Failure by a Large Margin: The item is ruined, wasting the materials and requiring the process to start over.

Blacksmithing

Blacksmithing involves creating and repairing metal items, such as weapons, armor, and tools. It requires both physical strength and a fine touch to produce durable and effective items.

Task Complexity Difficulty
Simple tools (nails, horseshoes) Easy (9+)
Standard weapon or tool (sword, hammer) Average (12+)
Fine weapon or armor (decorated blade, reinforced armor) Hard (15+)
Masterwork weapon or armor (legendary quality) Very Hard (18+)

There are also additional modifiers that are taken into consideration:

Conditions Modifier
Using a Forge (flip+2)
Improvised Anvil (flip-1)

Gunsmithing

Gunsmithing is the craft of creating, maintaining, and enhancing firearms. Precision and knowledge of complex mechanisms are crucial for this craft.

Task Complexity Difficulty
Basic firearm maintenance (cleaning, oiling) Easy (9+)
Assembling a firearm from parts Average (12+)
Creating a custom firearm Hard (15+)
Enhancing a firearm with unique modifications Very Hard (18+)

There are also additional modifiers that are taken into consideration:

Conditions Modifier
Precision Gunsmithing Tools (flip+2)
Rushed Work (flip-1)

Armorsmithing

Armorsmithing is specialized blacksmithing focused on creating and repairing armor. The armor must fit well and provide the necessary protection without sacrificing mobility.

Task Complexity Difficulty
Repairing basic armor (patching holes, fixing straps) Easy (9+)
Crafting standard armor (chainmail, leather armor) Average (12+)
Crafting plate armor Hard (15+)
Creating masterwork or enchanted armor Very Hard (18+)

There are also additional modifiers that are taken into consideration:

Conditions Modifier
Tailored Fit for an Individual (shift-1)
Inadequate Materials (flip-1)

Brewing

Brewing involves crafting alcoholic beverages, from beer to spirits. It requires knowledge of fermentation, aging, and flavor profiles.

Task Complexity Difficulty
Brewing a basic ale Easy (9+)
Creating a quality wine Average (12+)
Distilling spirits (whiskey, vodka) Hard (15+)
Brewing a rare or unique beverage Very Hard (18+)

There are also additional modifiers that are taken into consideration:

Conditions Modifier
Good Ingredients (flip+1)
Poor Fermentation Conditions (flip-1)

Painting

Painting requires both artistic talent and technical skill. It can range from simple sign-making to creating elaborate portraits or landscapes.

Task Complexity Difficulty
Basic sign or banner Easy (9+)
Detailed illustration Average (12+)
Portrait or landscape Hard (15+)
Masterpiece painting Very Hard (18+)

There are also additional modifiers that are taken into consideration:

Conditions Modifier
High-Quality Paints and Brushes (flip+1)
Rush Job (flip-1)

Writing

Writing encompasses creating written works, whether they are fictional stories, academic texts, or personal letters. Quality depends on clarity, creativity, and accuracy.

Task Complexity Difficulty
Writing a letter or note Easy (9+)
Crafting a short story or article Average (12+)
Writing a book or comprehensive text Hard (15+)
Creating a literary masterpiece Very Hard (18+)

There are also additional modifiers that are taken into consideration:

Conditions Modifier
If the writer is particularly inspired or knowledgeable about the subject (flip+1)
Time Pressure (flip-1)

General Crafting Notes

  • Time Requirements: The time needed for crafting varies widely based on the complexity and size of the project. Simple items might take hours, while masterwork creations could take weeks or months.
  • Tools and Materials: Proper tools and materials are essential for crafting. Attempting to craft without them increases the difficulty and may result in failure.
  • Assistance: Characters can receive help from others trained in the same craft. When receiving assistance, the primary character can gain a (flip+1) bonus if the helper succeeds on an Easy (9+) check.