Generalizations
Generalizations are succinct, one-word descriptions of your starting character that offer bonuses and can serve as foundational blocks for a character’s role-playing concept. While every individual is unique, it’s common for people to quickly categorize others based on initial impressions. At a glance, you might label someone as “strong” or “bulky.” Upon hearing someone speak, you might think “intellectual” or “stubborn.” After observing someone briefly, descriptors like “flexible” or “intolerant” might come to mind. These snap judgments might not accurately reflect a person’s true character, but they serve as instant identifiers.
A generalization forms part of your starting player character’s (PC’s) foundation. However, it doesn’t dictate how you must role-play that character.
The Game Master (GM) may either allow you to choose a Generalization or instruct you to determine it randomly, referencing the chart provided.
Typically, Generalizations bestow upon a character:
- A one-point increase to an Aspect
- A Skill (with a potential Specialization)
- An Advantage
If a Skill is awarded, you also have the opportunity to select a Specialization linked to that skill, if available. Specializations are elaborated upon in the Skills chapter.
Card | Generalization | Aspect | Skill | Advantage |
---|---|---|---|---|
2 Clubs | Sneaky | [SS] | Stealth | Careful Movement |
3 Clubs | Stately | [PC] | Knowledge (Choose One) | Book Learning |
4 Clubs | Violent | [HS] | Intimidation | Aggressive Nature |
5 Clubs | Brutish | [HS] | Intimidation | Beat Back |
6 Clubs | Inquisitive | [SP] | Investigation | Closer Examination |
7 Clubs | Superstitious | [IP] | Notice [IP] | Sense the Unseen |
8 Clubs | Curious | [AI] | Investigation | Closer Examination |
9 Clubs | Clever | [II] | Thievery | Agile Hunter |
10 Clubs | Tricky | [SS] | Disguise | Chameleon |
J Clubs | Sophisticated | [AI] | Knowledge (Choose One) | Situational Awareness |
Q Clubs | Jack-of-all-Trades | None | Any | Any |
K Clubs | Isolationist | [SS] | Survival | Situational Awareness |
A Clubs | Intense | [SP] | Notice [SP] | Second Look |
2 Diamonds | Judicial | [AI] | First Aid | Second Wind |
3 Diamonds | Tenacious | [EE] | Discipline | Blitzer |
4 Diamonds | Shadowy | [IP] | Stealth | Agile Hunter |
5 Diamonds | Shrewd | [II] | Assessment | Careful Shot |
6 Diamonds | Idealistic | [IP] | Persuasion | Bravado |
7 Diamonds | Dreamer | [IP] | Notice [IP] | Sense the Unseen |
8 Diamonds | Analytical | [AI] | Assessment | Second Look |
9 Diamonds | Just | [AI] | Assessment | Iron Will |
10 Diamonds | Calm | [IE] | Discipline | Iron Will |
J Diamonds | Stalwart | [IE] | Discipline | Courageous |
Q Diamonds | Artistic | [SP] | Craft (Choose One) | Attention to Detail |
K Diamonds | Peaceful | [MC] | Perform | Accomplished Entertainer |
A Diamonds | Primitive | [EE] | Survival | Skilled Forager |
2 Spades | Balanced | [IE] | Any | None |
3 Spades | Sturdy | [EE] | Athletics | Intense Training |
4 Spades | Surly | [HS] | Animal Handling | Tough as Nails |
5 Spades | Methodical | [II] | Appraisal | Bargain Hunter |
6 Spades | Keen | [SP] | Notice [SP] | Accelerated Strike |
7 Spades | Deft | [SS] | Acrobatics | Acrobatic Strike |
8 Spades | Becoming | [PC] | Persuasion | Attractive |
9 Spades | Reliable | [IE] | First Aid | Practiced Medic |
10 Spades | Zealous | [IE] | Discipline | Aggressive Nature |
J Spades | Subtle | [MC] | Thievery | Legerdemain |
Q Spades | Meticulous | [SP] | Investigation | Anatomical Studies |
K Spades | Composed | [MC] | Discipline | Situational Awareness |
A Spades | Cantankerous | [HS] | Animal Handling | Courageous |
2 Hearts | Brave | [IE] | Ride | Born in the Saddle |
3 Hearts | Blunt | [EE] | Athletics | Imposing Presence |
4 Hearts | Impulsive | [SS] | Athletics | Accelerated Strike |
5 Hearts | Wrathful | [HS] | Ride | Big Hitter |
6 Hearts | Rash | [EE] | Persuasion | Bravado |
7 Hearts | Honorable | [MC] | Ride | Courageous |
8 Hearts | Dapper | [PC] | Persuasion | First Impression |
9 Hearts | Manipulative | [MC] | Persuasion | Convincing Demeanor |
10 Hearts | Mysterious | [SP] | Stealth | Careful Movement |
J Hearts | Charismatic | [PC] | Persuasion | Convincing Demeanor |
Q Hearts | Sly | [PC] | Thievery | Legerdemain |
K Hearts | Pragmatic | [II] | Assessment | Fleet of Foot |
A Hearts | Flexible | [II] | Any | None |