Sniper
The sniper is one of the most feared, respected, and hated fighters on a battlefield. As assassins, snipers are assigned the duty of taking out important targets from distance, making the one kill that could swing the tide of an entire battle.
Class Benefits
Aspect Bonus: +1 [SP]
Combat Value Bonus: +1 <PA>
Starting Skills: Athletics, Knowledge: Military, Notice [SP], Stealth, Survival, Any one other skill
Starting Proficiencies: Light Armor, Simple Melee, Rifles, Any one other proficiency
Starting Money: $100.00
Sample Starting Equipment: Light armor, sturdy clothing, traveling pack, heavy rifle, rifle ammo (100 rounds), $12.15 left
Talents
Rank 1: Careful Aim
- When you take the Aim action, you gain +1 damage on the next attack. If you take the Aim action multiple times in a row, the damage bonus stacks. The damage bonus goes away if you are interrupted and lose your aiming bonuses.
Rank 2: Unseen Shot
- Range increments are treated as one less than normal (minimum of 1).
Rank 3: Crack Shot
- If you have taken the Aim action before attacking, you ignore Hard and Soft cover.
- Before you make a ranged attack, you may choose for your weapon to gain one of the following keywords:
- Crit: Bleed
- Crit: Prone
- Crit: Slowed
- Crit: Stun
Rank 4: Controlled Breathing
- You may subtract 1 phase from the time it takes to perform Attack-related actions when attacking with a rifle.
Rank 5: Find Their Weak Spot
- When you take a ranged Attack-related action, you may discard a card from your Hand of Fate. If you do and the attack hits, lower the enemy’s <PR> by up to 5.