Sentinel
You will withstand the enemy’s attacks until you can attack with overwhelming force. A force of nature in melee, you have heavy resistance to physical damage coupled with heavy weapon specializations.
Class Benefits
Aspect Bonus: +1 [EE]
Combat Value Bonus: +1 <PR>
Starting Skills: Athletics, Discipline, Intimidation, Knowledge: Shadow Lore, Survival, Any one other skill
Starting Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields, Martial Melee, Simple Melee, Any one other proficiency
Starting Money: $100.00
Sample Starting Equipment: Medium armor, sturdy clothing, traveling pack, great axe, $14.15 left
Talents
Rank 1: Heavy Armor Expertise
- You may ignore the armor penalty to skill flips for all checks other than Stealth.
Rank 2: The Immovable Object
- You add both your [EE] and [IE] together to determine your <PR>.
Rank 3: Heavy Weapon Assault
- You may subtract 1 phase from the time it takes to perform Attack-related actions when attacking with a heavy melee weapon.
Rank 4: Devastating Blow
- When you take an Attack-related action, you may discard a card from your Hand of Fate. If you do and the attack hits, the enemy gains the Dazed condition and lower the enemy’s <PR> by 5 until the end of the Dazed condition is removed.
Rank 5: Last Stand
- During an encounter. if you are reduced to zero LETHAL or STUN, as a Reaction you may discard a card from your Hand of Fate. If you do, gain temporary STUN and temporary LETHAL equal to your normal maximum LETHAL. This temporary health is removed as soon as the encounter is over.