Runecaller
A runecaller is a magic user who uses earth magic, harnessing the power of the earth to cast spells and wield powerful magical abilities. They are attuned to the natural world and have a deep connection to Tera and its elemental power.
Class Benefits
Aspect Bonus: +1 [IP]
Combat Value Bonus: +1 <SA>
Starting Skills: Discipline, Knowledge: Arcane, Knowledge: Nature, Notice [IP], Any one other skill
Starting Proficiencies: Light Armor, Simple Melee, Any one other proficiency
Starting Money: $100.00
Sample Starting Equipment: Light armor, sturdy clothing, knife, walking stick, traveling pack, $51.15 left
Talents
Rank 1: Basic Spellcasting (Runecaller)
- You choose six spells. These must be Earth spells or Neutral spells.
- You start with a mana pool consisting of 3 Earth Mana.
Rank 2: Increased Power 1 (Runecaller)
- You gain +1 Earth Mana in your mana pool.
- You gain +1 mana of any elemental type in your mana pool.
- You learn one spell of any type you could theoretically cast.
Rank 3: Increased Power 2 (Runecaller)
- You may subtract one phase from the time it takes to perform the Cast a Spell action if you are casting a spell that uses at least one of your Earth mana.
- You gain +1 Earth Mana in your mana pool.
- You learn one spell of any type you could theoretically cast.
Rank 4: Increased Power 3 (Runecaller)
- You gain +1 Earth Mana in your mana pool.
- You gain +1 mana of any elemental type in your mana pool.
- You learn one spell of any type you could theoretically cast.
Rank 5: Master of Earth Magic
- You may discard a card from your Hand of Fate when casting a spell. If you do so, you may choose any Earth Magic spell to cast, not just those you have learned. You still pay all mana costs as normal.