COUNSEL

The Counsel is a skilled negotiator who enhances the strength of his words with arcane augmentation. While not a true spellcaster, the Counsel can tap into a reservoir of magic power to further enrich his natural diplomatic skills.

Class Benefits

Aspect Bonus: +1 [MC]

Combat Value Bonus: +1 <IR>

Starting Skills: Assessment, Discipline, Knowledge: Society, Notice [SP], Persuasion, Any one other skill

Starting Proficiencies: Light Armor, Simple Melee, Any one other proficiency

Starting Money: $100.00

Sample Starting Equipment: Light armor, sturdy clothing, knife, walking stick, traveling pack, $51.15 left

Talents

Rank 1: Arcane Negotiator

  • The Counsel has a mana pool consisting of 1 Neutral Mana. However, the Counsel cannot use it to cast spells like a spellcasting class. Instead, he uses it only to augment other abilities. This special mana pool regenerates at the same rate as any other mana pool would.
  • Whenever you damage an opponent with an attack, you may spend a point of Neutral Mana. If you do, that target is pushed back on the Combat Clock by one phase.

Rank 2: Counsel’s Wisdom

  • As a zero-cost action, you may spend a point of Neutral Mana. For one round (10 phases), all friendly characters who can see and understand you gain +1 <IR>.

Rank 3: Calm the Mind

  • As a zero-cost action, you may spend a point of Neutral Mana and choose an ally that you can see. That character can immediately remove a condition of their choosing.

Rank 4: Guided Strikes

  • You gain +1 neutral mana in your pool.
  • When you damage an opponent with an attack, you may spend a point of Neutral Mana. If you do, you may mark that target. Allies adjacent to that target gain +1 to Attack against that foe while it is marked.

Rank 5: Force of Will

  • During an encounter, as a zero-cost action, you may discard a card from your Hand of Fate. If you do, all allies that can see and understand you gain +1 <ER> and +1 <IR> for the rest of the fight and heal up to 5 STUN.
  • You ignore all negative modifiers when making Persuasion checks.