Blackcoat
With a short blade in one hand and a pistol in the other, the Blackcoat is a swashbuckler—a holdover from the days of adventure and piracy on the high seas. Relying on a combination of guile, charm, and audacity, if he’s on your side, the Blackcoat is always a friend in a fight.
Class Benefits
Aspect Bonus: +1 [SS]
Combat Value Bonus: +1 <N>
Starting Skills: Acrobatics, Athletics, Knowledge: Sailing, Thievery, and one other skill of your choice
Starting Proficiencies: Light Armor, Martial Melee, Simple Melee, Pistols, and one other proficiency of your choice
Starting Money: $100.00
Sample Starting Equipment: Light armor, Shortblade, Pistol, Sturdy Clothing, Traveling Pack, Pistol Ammo (50 rounds), $13.15 left
Talents
Rank 1: Deft Strikes
- When you take an attack-related action, and you are only wielding light or pistol weapons and are Unencumbered, if you hit your target with the attack, you may move one space after the attack is resolved.
Rank 2: Confident Flourish
- When attacking with a one-handed melee weapon that you are proficient with, you may calculate Physical Damage <PX> using your <PC> instead of <HS>.
Rank 3: Aggressive Feints
- You may subtract 1 phase from the time it takes to perform Attack-related actions with one-handed melee or pistol weapons you are proficient with.
- When you hit with a one-handed melee weapon you are proficient with, you may move your target one space away from you after the attack is resolved.
Rank 4: Beguiling Riposte
- When you hit a target with a light or pistol weapon that you are proficient with, you may mark the target. Until the end of the encounter, you may add (flip+1) to your attack and defense flips, and your <PX> is increased by one against that marked target. Each time that target attacks you, it takes STUN damage equal to your <PC> after their attack is resolved. Only a single target can be marked at any given time. When you hit second target, you may choose to move the mark over or keep it on the original target.
Rank 5: False Opportunity
- If a creature misses you with a melee attack, you may move up to 2 spaces away, ignoring Opportunity Attacks. The creature automatically hits itself with the attack instead of you. You may use this ability a number of times each encounter up to your <PC>.