Changed how Explosive Burst Armor works. Changed healing magical items (unguents and elixirs) to only work once/hour because LETHAL needs to mean more. Changed the format of The Last Gun. Added info to state that magical armor and weapons based on existing
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Spelling and grammar review. Started work on an Appendix for monster/NPC creation. Added Nature Magic and clarified that Light/Dark spells are still elemental spells and not “divine spells”. Not sure where I was going with that one. I want to avoid the
Started a new Appendix for reminders about game mechanics. Kind of a quick reference to processes, but without going into much detail. Behind the scenes I’m still working on NPC/monster/creature stat lines. Its definitely not easy to balance or test. I also
Minor modifications to Chapter 17: The World. Various fixes for typos and phrasing across all pages.
Added the story of Major Rogers Pembrose and the rekindling of the first tower in Chapter 17 – The World. However, this story isn’t “public” knowledge and players would not know it. I know I need a better way to do spoilers
Back to it. Modified the Basics page to add a little more detail and clean up some content.
Sample combat example is up and ready. The best way to make sure Two Guns Blazing isn’t overpowered is to… increase its power? Added the Split-Fire advantage to allow someone to fire at two different targets. Changed the Second Wind advantage to
Concerned about Two Guns Blazing still being overpowered, I’ve changed it. Now the attacker gets a single flip with a potential (flip-1) penalty. The best two cards are kept. The defender gets two flips. Another (somewhat) limiting factor of Two Guns Blazing
Added a section to the top part of the Skills page to make it easier to quickly jump to the skill details. Added Appendix C to demonstrate the generation of a level one starting character. Changed a subtle but important distinction for
Added the Landslide earth spell. Added the Acceleration air spell. Added the Book Worms neutral spell. Changed the Home page to point to the blog instead of trying to capture updates in that little bitty square.
Added Line X as an area of effect type in the Combat chapter. Added the Hydro Blast water spell. Added Abhorrent Appearance dark spell. Worked on fleshing out some of The World as a rough outline and way to capture my thoughts.
Added some magic items: Bottomless Knapsack Ablative Armor Explosive Burst Armor Juggernaut Armor Reactive Armor (All completely untested!)
Done with the import from Microsoft Word.