Clarified that some of the towers ARE in the northern wastes and southern deserts, after re-reading the nonsense I wrote. Added a brief blurb about the Great Coastal War. Added a very large section at the end of Chapter 17 – The

Made the pretty important decision to start everyone out with an Initiative of 2 instead of 1, PCs and NPCs. I had concerns about a single bad flip making someone miss an entire fight. Unlike other Combat Values, Initiative is only really

Changed how Explosive Burst Armor works. Changed healing magical items (unguents and elixirs) to only work once/hour because LETHAL needs to mean more. Changed the format of The Last Gun. Added info to state that magical armor and weapons based on existing

Spelling and grammar review. Started work on an Appendix for monster/NPC creation. Added Nature Magic and clarified that Light/Dark spells are still elemental spells and not “divine spells”. Not sure where I was going with that one. I want to avoid the