Appendix A: Conditions

Conditions in the game represent various physical, mental, or magical states that alter how a character can act. They introduce penalties, vulnerabilities, or other effects that can hinder a character’s effectiveness in combat or other situations.

Condition Severity

Minor Conditions: These usually impose penalties that can be recovered from more easily, often by spending an action to shake off the condition.

Major Conditions: These are more debilitating, significantly impairing a character’s abilities and usually requiring more effort or time to remove.

Condition Stacking

Conditions of the same type do not stack. If a character receives the same condition again while already affected, use the condition with the longer duration.

Bleeding X (Major)

  • During your turn, if you take an action other than Recover, you will take X LETHAL damage. If you take the Recover action, you remove this condition.

Blinded (Major)

  • Your Substantial Perception is at a (shift-3) penalty for anything that involves sight.
  • You cannot see any target. Any melee attack, ranged attack, or other use of a power (such as trying to touch a friendly character) has a high chance of missing. Any of these types of abilities that are used will miss unless a Hard (15+) Substantial Perception check is passed.
  • You do not count for the purposes of determining outnumbering in a melee.

Burning X (Minor)

  • During your turn, if you take an action other than Shake Minor Condition to remove this condition, you will take X STUN damage.

Dazed (Minor)

  • You suffer a (flip-1) on anything you do.
  • You can make Opportunity Attacks, but they also will incur the (flip-1) penalty.

Deafened (Minor)

  • Your Substantial Perception [SP] is at a (shift-3) penalty for anything involving hearing.
  • You cannot hear anything.

Entangled (Minor)

  • Your Speed <SPD> is reduced to half its normal value, rounding down.
  • Your Attack, Defense, and all Skill Checks are made with a (flip-1).

Helpless (Major)

  • Your Speed <SPD> is halved.
  • Your Attack and Defense values are 0.
  • You cannot make skill checks involving Hard Strength or Soft Strength.
  • You do not count for the purposes of determining outnumbering in melee.
  • You cannot make Opportunity Attacks.

Immobilized (Major)

  • Your Speed <SPD> is zero.
  • Your Attack, Defense, and all Skill Checks are made with a (flip-1).
  • You do not count for the purposes of determining outnumbering in melee.
  • You cannot make Opportunity Attacks.

Incapacitated (Major)

  • You cannot take any actions.

Prone (Major)

  • Your Speed <SPD> is halved.
  • You get a (flip-1) on all melee attacks that you attempt.
  • You do not count for the purposes of determining outnumbering in melee.
  • You cannot make Opportunity Attacks.
  • You get a (shift+1) to your Defense for ranged attacks against you from non-adjacent enemies. You get a (flip-1) mod to your Defense for melee attacks made against you.

Slowed (Minor)

  • Your <SPD> is halved.

Staggered (Major)

  • For all attack and defense flips, you discard your highest card.

Stunned (Minor)

  • Your action must be the Shake Minor Condition action.
  • You do not count for the purposes of determining outnumbering in melee.
  • You cannot make Opportunity Attacks.

Unconscious (Major)

  • You are Incapacitated and fall Prone.
  • You lose all mana in your mana pool.
  • You drop anything you were holding.
  • Your Attack and Defense values are 0.
  • Armor provides no benefit to your <ER>.