Made the pretty important decision to start everyone out with an Initiative of 2 instead of 1, PCs and NPCs. I had concerns about a single bad flip making someone miss an entire fight.
Unlike other Combat Values, Initiative is only really used once per fight so it might be less likely to get points added to it during chargen or leveling up. Starting at a baseline of 2 could help.
Cleared up some things about Chips and made a limit of 3. Added a rule that certain NPCs or monsters might get chips.