Runecaller

A runecaller is a magic user who uses earth magic, harnessing the power of the earth to cast spells and wield powerful magical abilities. They are attuned to the natural world and have a deep connection to Tera and its elemental power.

Class Benefits

Aspect Bonus: +1 [IP]

Combat Value Bonus: +1 <SA>

Starting Skills: Discipline, Knowledge: Arcane, Knowledge: Nature, Notice [IP], Any one other skill

Starting Proficiencies: Light Armor, Simple Melee, Any one other proficiency

Starting Money: $100.00

Sample Starting Equipment: Light armor, sturdy clothing, knife, walking stick, traveling pack, $51.15 left

Talents

Rank 1: Basic Spellcasting (Runecaller)

  • You choose six spells. These must be Earth spells or Neutral spells.
  • You start with a mana pool consisting of 3 Earth Mana.

Rank 2: Increased Power 1 (Runecaller)

  • You gain +1 Earth Mana in your mana pool.
  • You gain +1 mana of any elemental type in your mana pool.
  • You learn one spell of any type you could theoretically cast.

Rank 3: Increased Power 2 (Runecaller)

  • You may subtract one phase from the time it takes to perform the Cast a Spell action if you are casting a spell that uses at least one of your Earth mana.
  • You gain +1 Earth Mana in your mana pool.
  • You learn one spell of any type you could theoretically cast.

Rank 4: Increased Power 3 (Runecaller)

  • You gain +1 Earth Mana in your mana pool.
  • You gain +1 mana of any elemental type in your mana pool.
  • You learn one spell of any type you could theoretically cast.

Rank 5: Master of Earth Magic

  • You may discard a card from your Hand of Fate when casting a spell. If you do so, you may choose any Earth Magic spell to cast, not just those you have learned. You still pay all mana costs as normal.