Rifleman
A master of long-range combat, the rifleman is a significant threat on the battlefield. His weapons of choice merge high power with high threat ranges to project force wherever it’s needed.
Class Benefits
Aspect Bonus: +1 [SP]
Combat Value Bonus: +1 <PA>
Starting Skills: Assessment, Athletics, Knowledge: Military, Notice [SP], Survival, Any one other skill
Starting Proficiencies: Light Armor, Medium Armor, Simple Melee, Pistols, Rifles, Any one other proficiency
Starting Money: $100.00
Sample Starting Equipment: Light armor, sturdy clothing, traveling pack, heavy rifle, rifle ammo (100 rounds), $12.15 left
Talents
Rank 1: Gauge the Distance
- When attacking with a rifle, the range increment for your weapon is increased by 2.
Rank 2: Push Them Back
- When you damage a target with an attack from a rifle weapon, you may push the target directly back 1 space.
Rank 3: Point Blank Combat
- You do not provoke Opportunity Attacks while taking the attack action or when reloading.
- You may subtract 1 phase from the time it takes to perform Attack-related actions when attacking with a rifle.
- You may subtract 1 phase from the time it takes to perform a Reload action on a rifle.
Rank 4: Suppressing Fire
- You may use a rifle to make an Opportunity Attack if an enemy leaves a space you threaten.
- When you take the Attack action with a rifle, you may choose to expend two shots instead of one. If you do, the attack does +1 damage and the target takes the Dazed condition.
Rank 5: Center Mass
- Your rifle weapon is considered to have the Vicious keyword.