Rifleman

A master of long-range combat, the rifleman is a significant threat on the battlefield. His weapons of choice merge high power with high threat ranges to project force wherever it’s needed.

Class Benefits

Aspect Bonus: +1 [SP]

Combat Value Bonus: +1 <PA>

Starting Skills: Assessment, Athletics, Knowledge: Military, Notice [SP], Survival, Any one other skill

Starting Proficiencies: Light Armor, Medium Armor, Simple Melee, Pistols, Rifles, Any one other proficiency

Starting Money: $100.00

Sample Starting Equipment: Light armor, sturdy clothing, traveling pack, heavy rifle, rifle ammo (100 rounds), $12.15 left

Talents

Rank 1: Gauge the Distance

  • When attacking with a rifle, the range increment for your weapon is increased by 2.

Rank 2: Push Them Back

  • When you damage a target with an attack from a rifle weapon, you may push the target directly back 1 space.

Rank 3: Point Blank Combat

  • You do not provoke Opportunity Attacks while taking the attack action or when reloading.
  • You may subtract 1 phase from the time it takes to perform Attack-related actions when attacking with a rifle.
  • You may subtract 1 phase from the time it takes to perform a Reload action on a rifle.

Rank 4: Suppressing Fire

  • You may use a rifle to make an Opportunity Attack if an enemy leaves a space you threaten.
  • When you take the Attack action with a rifle, you may choose to expend two shots instead of one. If you do, the attack does +1 damage and the target takes the Dazed condition.

Rank 5: Center Mass

  • Your rifle weapon is considered to have the Vicious keyword.