Hanging Judge
A Hanging Judge is a powerful and feared figure in the Far West, traveling from town to town to bring swift justice to those who break the law. They are empowered by local governments to act as judge, jury, and executioner in ad-hoc trials often held on the spot where the crime was committed.
They are known for their strict adherence to the letter of the law, and their willingness to hang criminals on the spot if they are found guilty. They are also known for their quick and efficient trials, often lasting no more than a few minutes, and for their ability to sense when someone is guilty, even if there is little evidence to support it. Hanging Judges are usually well-armed, carrying a revolver and a noose to carry out their sentence. They are also often well-educated, having a deep understanding of the law and legal procedures.
In addition to their role as a dispenser of justice, Hanging Judges may also act as mediators in disputes between towns or settlements, and they may be called upon to negotiate with bandits and other outlaws to bring peace to the region.
Hanging Judges are a powerful force in the Far West, striking fear in the hearts of criminals and bringing a sense of security to law-abiding citizens. But their methods can be controversial, and some see them as a symbol of oppression and injustice.
Class Benefits
Aspect Bonus: +1 [AI]
Combat Value Bonus: +1 <ER>
Starting Skills: Assessment, Intimidation, Investigation, Knowledge: Criminology and Law, Notice [SP], Any one other skill
Starting Proficiencies: Light Armor, Medium Armor, Simple Melee, Pistols, Any one other proficiency
Starting Money: $100.00
Sample Starting Equipment: Medium armor, sturdy clothing, traveling pack, shortblade, dagger/knife, light pistol, pistol ammo (50 rounds), $1.15 left
Talents
Rank 1: Sense Guilt
You ignore all negative modifiers when making Assessment and Investigation checks.
Rank 2: Swift Justice
If you hit an enemy with an attack, after the attack is resolved you may mark it. When you make an attack-action against that marked opponent, reduce the number of phases your action takes by 1.
Rank 3: Executioner and Mediator
If this character hits an enemy but does not critically hit with the combat flip, flip an additional card before determining damage. If that card is a Heart, it increases STUN and does LETHAL damage like normal.
Rank 4: Eye for an Eye
At the start of your action, you may choose to mark yourself. If you does, you gain +1 to Attack but all opponents gain +1 Attack when attacking you.
Rank 5: I Am the Law
While you are marked by Eye for an Eye, your Damage is increased by +2 but all damage you take also increases by 2.