Sample combat example is up and ready. The best way to make sure Two Guns Blazing isn’t overpowered is to… increase its power? Added the Split-Fire advantage to allow someone to fire at two different targets. Changed the Second Wind advantage to
Month: February 2023
Concerned about Two Guns Blazing still being overpowered, I’ve changed it. Now the attacker gets a single flip with a potential (flip-1) penalty. The best two cards are kept. The defender gets two flips. Another (somewhat) limiting factor of Two Guns Blazing
Added a section to the top part of the Skills page to make it easier to quickly jump to the skill details. Added Appendix C to demonstrate the generation of a level one starting character. Changed a subtle but important distinction for
Added the Landslide earth spell. Added the Acceleration air spell. Added the Book Worms neutral spell. Changed the Home page to point to the blog instead of trying to capture updates in that little bitty square.
Added Line X as an area of effect type in the Combat chapter. Added the Hydro Blast water spell. Added Abhorrent Appearance dark spell. Worked on fleshing out some of The World as a rough outline and way to capture my thoughts.
Added some magic items: Bottomless Knapsack Ablative Armor Explosive Burst Armor Juggernaut Armor Reactive Armor (All completely untested!)
Done with the import from Microsoft Word.