Concerned about Two Guns Blazing still being overpowered, I’ve changed it. Now the attacker gets a single flip with a potential (flip-1) penalty. The best two cards are kept. The defender gets two flips.

Another (somewhat) limiting factor of Two Guns Blazing is that you can’t reload both weapons at once. Each requires its own Reload a Weapon action. A character would get 6 rounds of two gun, pew pew action before potentially being down 10 phases to reload the weapons again. (I know it’s also awkward to visualize someone reloading a pistol while holding a pistol in the other hand, but I’m not going to try to codify rules to further punish people who want to use the iconic two-pistol style).

Fixed some of the phrasing around increasing Combat Values during customization.

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