Finished a lengthy play test session and the following modifications have been made to the game:
- Tie-breakers for Initiative are now – Calculated Initiative, Initiative <N>, Soft Strength [SS], and then single card flip. (It didn’t include <N> before)
- Changed medium and heavy armor. Penalty is to Acrobatics and not Athletics.
- Updated that gear with the Cheap keyword is difficult to sell and only has a value of 1/10th the normal cost.
- Changed the Aim action to allow spells. Also changed it so you can only do it a number of times equal to half your <PA> or <SA>. Getting 4-5 extra cards was a bit much.
- Clarified that Gun Mages can aim and then use a spell that grants a ranged attack without losing the benefit.
- Changed Runic Shot: Friendly Fire to ignore cover caused by allies in the way.
- If you combine Shift Position with another movement action, it counts as a single move for the purpose of diagonal movement costs.
- Charge counts as both an attack-related action and a move-related action.
- Move-related actions were defined as Charge, Combat Move, Reckless Move, Running Leap (but NOT Shift Position)
- Clarified how Rapid-Fire weapons work when it comes to LETHAL.
- Added a modifier to Instant Teleport to allow you to take someone with you.
- Changed Runic Shot: Manstopper Rounds to do Arcane STUN, which means it’s reduced by <IR>. Also reduced based damage from 6 to 5.
- You cannot Hold and then go later in the same phase.
- Standing from Prone reduced from 8 phases down to 4.